The game is way too short, just 11 levels, about 20-30 minutes long each depending on play style and difficulty. Levels are absolutely linear, no exploration to speak of, no computers to hack, no side objectives, nothing.
Cons: - The game consists of going from point A to point B mindlessly killing enemies (heck, it's even worse, you can even COMPLETELY SKIP the firefights, just run like mad and wait for a checkpoint to pop up, suddenly enemies are no longer chasing you). Levels are absolutely linear, no exploration to speak of, no computers to hack, Hands down the worst Splinter Cell game out there. The game consists of going from point A to point B mindlessly killing enemies (heck, it's even worse, you can even COMPLETELY SKIP the firefights, just run like mad and wait for a checkpoint to pop up, suddenly enemies are no longer chasing you). Hands down the worst Splinter Cell game out there. Well done, Ubisoft, you've really shape-shifted into a despicable little greedy imp. The fact that Michael Ironside still voiced the game is why I give it a rating of 2.
Ubisoft really shifted from a nice game company into a an evil group of greedy game developers who care only about getting customers' money and care none for the fans of the older games. I can understand the thugs in the game would say something like that, but even the goddamn Third Echelon soldiers say it, making it unrealistic and turning it into an immature joke. It isn't even funny after the first few missions. The endless amounts of hearing A-hole and the F-word pretty much make up 90% of the dialogue.
One thing that I felt is that this game was produced by 12-year old because of the most idiotic and immature dialogue of enemies I've ever heard in my life of playing games. The story for the game was good, to be honest, it fit with the past games, which I appreciate. Well, what he did is fix what wasn't even broken in the first place and ended up making it a disappointment. I don't know what was wrong with this guy's life beforehand, as it seems he must've been a hopeless drunk or junkie, feeling that the "black-and-white" effect when you're in the dark reminds him of his early artwork or something like that. The new director Maxime BĂ©land came in and brought a bag of horse**** with him. I tried to figure out why the hell it turned into an action shooter, and I found out. It eventually drove me into doing both strategies, which I didn't like as the mixed gameplay was not pleasurable at all to me. Only later I found out I could partially stealth through the game, which was kind of fun, but got frustrating every time I found out the good quick-saving system was replaced by a debilitated checkpoint system. It shouldn't even be TITLED as a Splinter Cell game! It pretty much drives you into starting massive shoot-outs. Only later I found out I could partially stealth through the game, which was kind of fun, but got frustrating every time I found out the good After finishing this game, I thought I had bought the wrong one, because it felt NOTHING like the original Splinter Cell games. After finishing this game, I thought I had bought the wrong one, because it felt NOTHING like the original Splinter Cell games.